TimeSince
Here’s a little utility script for Unity. Since I made it I’ve used it a few times in my prototype, so thought I’d share.
It’s basically a way to get the time since something happened, made to be a member of a class/component. It’s so simple that I’m guessing it already exists in a form that I’ve missed.
public struct TimeSince { float time; public static implicit operator float( TimeSince ts ) { return Time.time – ts.time; } public static implicit operator TimeSince( float ts ) { return new TimeSince { time = Time.time – ts }; } }
It’ll act like a float, but it’ll change over time.
TimeSince ts; void Start() { ts = 0; } void Update() { if ( ts > 10 ) { DoSomethingAfterTenSeconds(); } }
It’s a struct so it doesn’t create garbage.
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