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I haven’t updated for a while regarding Facewound. It’s really falling into place now. Everything I hated previously is getting done.

This week I added a skeletal based animation system, because none of us can animate sprites but Podunkian kindly offered to animate it if I made a skeletal system to his design. So I did. And it’s turned out amazingly. I really wished I’d done it a year ago.

I’ll probably be converting most major enemies – like the zombies – to use the new animation system. I’d be stupid not to.

(I know this picture is going to break the design but fuck it)


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